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Dune 2000 ps1
Dune 2000 ps1











This is done so cliffs placed outside a map's border to control reinforcements would not influence the height map.

Dune 2000 ps1 full#

Note that this is a paletted image with five colours even if the image is later saved as high-colour, it will be matched back to these five colours to be interpreted as height levels.Īs you see, the image has some modifications compared to the original the conversion takes the last terrain types encountered at the edges of the actually used portion of the map, and stretches them to the full frame. You will end up with an image which has a dark gray background, and only the cliffs on it, in a slightly brighter gray. This option will only work if you have a map loaded. Open the "Convert" menu, go to "Height map generation", and select "To basic levels image (from map)". The ini file itself will not be accepted by the program, so open either the. ini file with it that tells the program which theater the map is, and how big the actual used area on the map is. Open the map you want to make a height map for.

dune 2000 ps1

Open the map in the File Converter again, and generate the height map, using the terrain levels image you created.Ĭonvert the final image to 65圆5 height map, and save it as paletteless N64 IMG format.ġ. There are 4 elevation levels that can be used. If multiple levels are needed, use the brighter colors in the image's palette. Save the terrain levels image and edit it in an image editor, and fill areas surrounded by cliffs with the colour for that level. This image will contain only the cliffs of the map.

dune 2000 ps1

Open a map file, and convert it to a basic terrain levels image. The basic steps to make an image using the CnC64 File Converter: However, the converter takes care of that automatically, so we'll just focus on making a 64圆4 height map. Because of this, the height map images have a size of 65圆5, whereas C&C maps are only 64圆4 cells. So if you want to import maps into an N64 ROM and have them actually look good, they are going to need a height map too.Įlevation is not done per cell, but on the four corners of each cell.

dune 2000 ps1

To remedy this problem, they added greyscale images to the missions in N64 that indicate the elevation of the terrain (brighter = higher). However, this illusion falls flat (literally) in a real 3D environment. (v1.0.3 or higher)Ĭ&C terrain is not three-dimensional, but gives an illusion of 3D with the images on the cliffs. All of these are contained inside the CnC64 File Converter. It took me a couple of tries, but finally I managed to create a set of tools to convert maps to height maps. With Kamuix writing a guide on inserting maps into the N64 version, I got busy looking into how it would be possible to more-or-less automatically generate height maps of C&C maps, so inserted maps actually look good in N64.











Dune 2000 ps1